Developers |
In order to post on the MotifZone forums, you need to be a registered user. We've changed the registration process slightly. To register, go to http://www.motifzone.net/forum/ and click the "Register" button. An administrator will need to verify your account. If you do not receive an email saying that your account has been activated within 48 hours, please send an email to webmaster (@) motifzone (dot) net. |
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Hello! We've been getting a lot of spam in the forums. In order to try to counteract this problem, only registered users can now post. Sorry for any inconvenience this causes. -Megan |
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Hi all. It created a Makefile. Running make... Can you help me? EDIT: I already seen this http://www.motifzone.org/forum/developers/compiling-demos post. I installed openmotif by Ubuntu repository, and I have a bunch of .cf files in /usr/lib/X11/config Thanks for any reply :) |
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Hi Everyone, I noticed that an X lib IO error causes the process to exit. I believe the default X lib IO handler calls 'exit' where then the entire process goes down. I realize it is possible to set your own handler to handle X lib IO errors with a call to XSetIOErrorHandler. However, still, after calling my own X lib IO error handler, the process still exits. My issue is this: What if I create a thread that makes a connection to a Remote X server where the cable to the X server is suddenly cut. I would get the following error: |
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Hi Everyone, Here is a simple X application that has memory leaks.
XtAppContext appContext = NULL; // ------------------------------------------------ int argc = 3;//Num of args mainWidget = XtVaAppInitialize XtRealizeWidget(mainWidget); |
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Hello, I have created a combo-box widget, but it got assigned the wrong I have BX 4.0 QUESTION: How can I do that ? Thank you very much for any help, |
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Hi All, |
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Hi there! I decided to post here an example of using openGL context inside the openmotif application, built with regards to the articles "X and OpenGL" by Mark Kilgard. http://sourceforge.net/projects/xmgravdots/ It's a simple gravitation interaction visualization program, written in C (with use of OpenMotif GUI libraries and OpenGL). It displays the movement of a system of the material points which are interacting to each other[maybe, the physics engine is not correctly build, it's made in the simpliest way]. |
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Here is some psuedo-code that draws something like a clock: // Draw the numbers on the face x = convertAngleIntoX(angle, RADIUS); char numString[5]; XDrawString(display, |
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I have an application that by necessity launches a dialogue from a menu item in which the Widgets in the dialogue are created each time, they vary from invocation to invocation. The application is very long lived and the dialogue used often. valgrind indicates the memory leak is with ToolTips. Below is a test program and valgrind snippet. On running the program and selecting then Application->Quit No leak is detected. |
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